top of page

DEMO REEL

Deepali Mistry Demo Reel
04:51
Submerged
02:39
The Investigation of Immersive Audio in an Accessible Digitally Constructed Framework
01:35
Get Lost Video Game Demo
03:47
Ice Age Continental Drift Scene - Sound Design / Foley
00:55
Snow Falling
01:18
A Strange World
03:13
ParaAtmos
01:34

Sound Design Projects

Get Lost - Video Game

Project Managed and Lead Sound Designed the video game, Get Lost - an unwordly, deserted world in need of a scavenger hunter to complete the mission.

Amorphism - Theatre

Working alongside the Lead Sound Designer, co-produced five online theatre shows with compositional elements, sfx and copyright compliant samples.

Submerged - Art Installation

Encapsulated an interpretation of water through vocal samples, this piece was a collaborative project with an installation artist.

Bride of Frankenstein - Theatre

Enhanced the gothic era on stage with specific sfx for scene prompts, ambience and audience discomfort.

Spokesong - Theatre

Sound Designer for the production of Spokesong. Created various location soundscapes and sfx to compliment the performance. Designed audio specification for immersive playback.

Ice Age: Continental Drift

Sonically animated a scene from Ice Age: Continental Drift in 5.1 Surround Sound for Educational submission. All sounds were recording from scratch.

bottom of page